Sporeadic information on Spore...
Tags: +Games+; +News+
A few of you may have heard of a new game on the horizon put out by a guy named Will Wright (http://en.wikipedia.org/wiki/Will_Wright): Spore ( http://en.wikipedia.org/wiki/Spore_%28game%29). While that may or may not be the final title for the game, it is the currently recognized one. The game Spore is looking to be a MOST ambitions creation. The premise? To take your single celled organism from the depths of the ocean to the stars, all while making it what YOU want it to be. It even generated a star, in the form of Gaming Steve ( http://www.gamingsteve.com)!
Now, as if that wasn't neato enough, good old Will is also planning on redefineing the development process with this game. Currently, the game makers make everything in a game. Or at least most of it. Will want's this to be a game where the Dev's only make the framework for the game. The rest of it (the characters, citys, ect.) are put together by players using procedural content generation. There are a bunch of guys out there working on making HUGE games outta VERY small codebases ( http://theprodukkt.com/kkrieger.html). Now, they can't work magic, so what do they do? High compression, algorythmic creation, and of course, LOTS of effeciency through ASM code.
I for one, can't wait to see what comes of this. I've always been a fan of Will's games (w00t Simcity!!!), and this one doesn't look likely to disappoint.
A few of you may have heard of a new game on the horizon put out by a guy named Will Wright (http://en.wikipedia.org/wiki/Will_Wright): Spore ( http://en.wikipedia.org/wiki/Spore_%28game%29). While that may or may not be the final title for the game, it is the currently recognized one. The game Spore is looking to be a MOST ambitions creation. The premise? To take your single celled organism from the depths of the ocean to the stars, all while making it what YOU want it to be. It even generated a star, in the form of Gaming Steve ( http://www.gamingsteve.com)!
Now, as if that wasn't neato enough, good old Will is also planning on redefineing the development process with this game. Currently, the game makers make everything in a game. Or at least most of it. Will want's this to be a game where the Dev's only make the framework for the game. The rest of it (the characters, citys, ect.) are put together by players using procedural content generation. There are a bunch of guys out there working on making HUGE games outta VERY small codebases ( http://theprodukkt.com/kkrieger.html). Now, they can't work magic, so what do they do? High compression, algorythmic creation, and of course, LOTS of effeciency through ASM code.
I for one, can't wait to see what comes of this. I've always been a fan of Will's games (w00t Simcity!!!), and this one doesn't look likely to disappoint.
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